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- Path: fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Redering software recommendation
- Date: 28 Feb 1996 09:26:48 -0700
- Organization: HP Fort Collins Site
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6ohqjh0vr.fsf@hpsrk.fc.hp.com>
- References: <4gogce$nfc@nntp.interaccess.com>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: mcfrank@flowbee.interaccess.com's message of 25 Feb 1996 02:09:18 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- mcfrank@flowbee.interaccess.com (Frank McCormick) wrote:
-
- > Imagine
- > Lightwave
- > Real3D
- > Cinema 4D
-
- > Reviews always seem to compare/contrast the various features and image
- > quality, but never get around to mentioning rendering speed and
- > memory utilization.
-
- It isn't a simple question to answer. In general, LW consumes a great
- deal of RAM. It may be possible to do simple things in your 10 Mb. In
- LW it is cheaper to store geometry than in Imagine, but LW takes much
- more RAM for the render buffer, for shadow maps if you use them, etc. I
- find it is easy to use over 30 Mb in LW. You may be able to get away
- with 10 Mb by using VMM, but even that won't be comfortable. Some of
- the other programs are probably less memory hungry.
-
- Rendering speed is even more difficult to answer. It depends on so many
- factors that a simple answer isn't possible.
-
- - steve
-